16 July 2008

MMORPGs in education - jury’s still out?

I was at NECC 08 recently and bumped into some interesting people. One of whom was Mark Wagner who presented on his PhD research into the use of massively multi-player online role playing games (MMORPGs) in education.

According to the literature review for his thesis, MMORPGs offer significant possibilities for rich social interactions and learning.  They include:

  • Engagement and motivation
  • Context-embedded learning
  • Inquiry-driven learning
  • Socially negotiated learning
  • Reflection and metacognition
  • Social change

Mark set about testing these via the Delphi method and, from his discussions with a number of experts in the field of education, learning and gaming, he concluded that these benefits were possible but that a good body of evidence needed to be further developed.

He does, though, have a number of recommendations for educators and these are as follows:

  • Use existing commercial MMORPGs with students, particularly in relation to developing 21st Century Learning Skills.
  • Support MMORPG play with dedicated, structured and frequent debriefing.
  • Use MMORPGs to motivate and engage students.
  •  Use MMORPGs as a context for student learning, including social learning.
  • But beware infrastructure needs and logistical challenges.

We went through a few examples that he recommends, which I have diigo-ed.  You can find them here.  Please take a look when you can.

Posted in Games, Teaching and learning by Lee Davis at 6:36 pm  

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