9 September 2008

Techcrunch Top 50 - 2008

Since 2007, Techcrunch have hosted a conference for online start-ups in a bid to attract further investment. Called Techcrunch Top 50 in 2008, there are some interesting ideas in development.

To help you navigate your way through, I thought I’d pare the list down a little, in so far as the ones listed below have some resonance for teaching and learning. Hopefully you’ll find it useful.

Youth and Culture:

  • Blah Girls - Backed by Ashton Kutcher, Blah Girls is a gossip site that features a group of animated teenage girls who provide opinions on what’s going on in the world of entertainment
  • Tweegee A hub for tweens, Tweegee offers the youth market a suite of online tools for social interaction and organization
  • Shryk Web-based financial software for children aimed at promoting financial literacy and good saving habits
  • Hangout Industries Blends social networking with virtual worlds by creating a 3D, online environment where 16-24 year olds can chat and share media.

Memes & News:

  • DotSpots Tracks the memes spreading across the web, aggregates the content associated with them, and gives everyone Wikipedia-like control over that content
  • Angstro Lets you set up a feed of news about your friends, instead of news by your friends
  • LiveHit Tracks the music, videos, and entertainment sites people are clicking on right now
  • Quant the News Creator of StockMood.com, a service that tracks the sentiments of online news stories about stocks and then measures their potential impact on the direction of those stocks’ prices.

Advertising & Commerce Monetisation:

  • Burt Collects user data to tailor individual advertising campaigns and target users more effectively
  • Adgregate Markets Brings online stores to consumers through a display ad that is a fully transactional widget
  • Adrocket Contextual text-based advertising for email; assigns keywords to each address depending on known demographic and contextual data.

Collaboration:

  • Tingz Offers a unified platform for delivering internet content across multiple devices including mobile phones and PCs
  • MIXTT A group based social network/dating site that encourages real world interaction that’s more comfortable than the 1-on-1 format of most similar sites
  • Imindi Based on neuroscientific principles, Imindi’s Thought Engine tries to exceed human thought and help its users find new ideas, concepts, and questions on the Web
  • Popego Surfaces the most meaningful information from within your social graph based on your interests and other factors.

Finance & Statistics:

  • PersonalRIA Allows users to shadow a professional investment advisor’s portfolio, automatically executing trades (which most brokerage sites cannot do)
  • Emerginvest Offers commentary and analysis on Emerging Markets and tools that provide you with information on how to diversify globally
  • ExchangeP Dubbed a ‘fantasy stock market’, ExchangeP’s service allows users to sign up for free and start investing in private companies
  • Me-trics Lets you see how mood, weight, and goals correlate with other metrics, including web services like Facebook or RescueTime
  • iCharts YouTube for embeddable, interactive charts (link not working at time of post).

Mobile:

  • Mytopia A gaming platform that lets players compete across mobile devices and social networks
  • Tonchidot Makes the Sekai Camera, a camera system that aims to merge the virtual and real worlds by using a digital device as a viewfinder
  • FitBit Developing a small wireless sensor called the Fitbit Tracker, which automatically records data about a person’s activities, calories burned, sleep quality, steps, and distance throughout the day.

Language & Communication Tools:

  • Alfabetic Translates any blog or Website into another language and places ads alongside it in the new tongue
  • Postbox Based on Mozilla technology, Postbox saves users’ time when looking for particular information within their email
  • Swype A new method of text input on touch screens; does away with traditional “hunt and peck” in favour of a more fluid motion
  • DropBox Provides an easy way to backup your files, share them with co-workers and friends, and synchronise them between computer.

Rich Media:

  • VideoSurf A visual video search engine that allow users to search across millions of videos for a given actor and to view summaries of videos through a series of detected keyframes
  • GazoPa An image search engine developed by Hitachi that uses visual similarities between photos to suggest matches (rather than simply relying on keywords)
  • Fotonauts A photo sharing application that turns every album instantly into a Web page
  • Bojam Although there are a slew of online music services already on the Web, Bojam is trying to do something a bit different: it wants to connect musicians and allow them to collaborate over the Web.

Games:

  • Grockit A “Massively Multi-Player Online Learning Game”
  • Akoha A web-based social game played with trading cards aimed at spreading good deeds around the world
  • Atmosphir A platform for creating 3D interactive games by selecting blocks (such as a sand castle tower, fireball-breathing bird, or trap door) and snapping them onto a grid
  • PlaYce Provides a 3D virtual world inside the browser for games and social interaction that is based on the real world
  • Shattered Reality Interactive A new massively multiplayer online game (think World of Warcraft) that lets the crowd guide the direction of future expansions.

Research & Recommendations:

  • GoodGuide Provides information on the health, environmental, and social impacts of products and companies
  • GoPlanit A one-click travel planner that assembles a customized trip itinerary with the click of a button; also supports mobile microblogging
  • Goodrec A mobile and online recommendation service that provides brief, to-the-point recommendations from friends and trusted sources.
Posted in Teaching and learning by Lee Davis at 5:09 pm  | Comments (1)

11 March 2008

From Heppell - what students can do…

I often turn to Stephen Heppell when considering next steps and looking for help in making sense of this new world we’re living in. Recently I came across this. I shan’t try and paraphrase this time, but let his own words speak to you.

“Computers are everyday tools for us all, seen or unseen, but their value in learning is as tools for creativity and learning rather than as machines to “deliver” the curriculum. These tools, in our children’s hands, are forever pushing the envelope of expertise that previous technologies excluded them from: they compose, quantise and perform music before acquiring any ability to play an instrument, they shoot, edit and stream digital video before any support from media courses, they produce architectural fly-throughs of incredible buildings without any drafting or 2D skills, they make stop frame animations with their plasticine models, they edit and finesse their poetry, they explore surfaces on their visual calculators, swap ideas with scientists on-line about volcanic activity, follow webcam images of Ospreys hatching, track weather by live satellite images, control the robots they have built and generally push rapidly at the boundaries of what might be possible, indeed what was formerly possible, at any age.

Little of this was easily achieved in the school classroom ten years ago although the many projects emanating from Ultralab over that decade offered clear enough indicators of what might be possible. The challenge here is to criterion referencing. So often the cry of the teacher “that work is better than my degree exhibition piece!” reflects a substantial step change in both the age at which a creative act can be enjoyed and the quality of the tools supporting that creativity.”

So, if you want some guidance on what we might do as educators to evaluate some of this, have a look at what he has to say here.

10 March 2008

Smart goggles and tagging

Researchers at the University of Tokyo have developed a smart video goggle system that records everything the wearer looks at, recognizes and assigns names to objects that appear in the video, and creates an easily searchable database of the recorded footage.

Smart goggles

It can function as a memory aid for the elderly, or search through hours of video footage to find particular images. Wonderful possibilities for the classroom too.

You can find the original article here.

Posted in learning technologies, tagging by Lee Davis at 9:16 am  | Comments (0)

3 January 2008

“Best of…” a couple of links

Although “best of…” posts tend to appear reasonably frequently, the good ones are worth their weight in gold. Here are a couple of blog posts summarising the best Web 2.0 applications of 2007, in so far as they relate to teaching and learning, and as proposed by Larry Ferlazzo and Silvia Tolisano:

Larry Ferlazzo’s best Web 2.0 applications for 2007

Langwitches best web 2.0 applications for elementary school

You are, of course, free to agree or disagree.

Please note that these were shared via the Classroom 2.0 network on Ning.

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